﻿using UnityEngine;
using System.Collections;
using Slate;
using XSlate.Runtime;
#if UNITY_EDITOR
using Sirenix.OdinInspector;
#endif
namespace XSlate {
    // 完成标签
    public class LogAction : XStateActionBase
    {
        protected override void OnCreate()
        {
            base.OnCreate();
            BindingDate = new LogActionData();
        }
    }
}


